In March 2014, Facebook announced plans to buy Oculus, a manufacturer of the VR device Rift VR, for $2 billion, which ignited the market's enthusiasm for VR industry. After PCs and smartphones, the market has dubbed VR and AR the next generation computing platform. VR industry is in infancy, with its supply chain and accessories still unsophisticated and its profit model incomplete, it enjoys, however, an attractive development prospect and huge market potential. It is estimated by Digi-Capital that VR/AR hardware and software are expected to generate about $150 billion in revenue with a CAGR of more than 100% in the next 5 years.
The reason why VR go viral around the Internet Science and Technology Community in such a short period of time is because it not only brings about explosive creativity, but also promotes innovation and change in other industries such as games, entertainment, health care, industry, aerospace, national defense, education, etc., offering people a whole new kind of sensory experience.
Except for those early comers in VR industry with more mature technology and their own R&D team, most domestic companies including some Internet giants choose to be engaged through the form of partnership, M&A or investment while shunning in-house R&D. Meanwhile, being attracted by the great advantage and market prospects of VR, apart from the early comers, the traditional tourism, historic cultural centers, education, publishing, health care, engineering, manufacturing and other industries are very positive about this new technology, in order to meet market demand, and promote in-depth understanding of VR+ technology on the point of traditional industries, thus to enhance domestic and international business exchanges and cooperation, and develop VR innovation potential. 2016 VR international communication and cooperation Summit will bring together VR experts, senior business, VR startups, traditional enterprises, institutions, industrial park to discuss the status, the future application and cooperation of VR.
- In-depth analysis of the current status of domestic and global VR
- Case study and sharing among world leading VR enterprises
- Application of VR in different traditional industry
- Demand analysis and opportunity discovery with the involvement of 100+ traditional education, tourism, real-estate and home decoration industries
- Meet face-to-face with KOLs in the industry
- Startup companies---products roadshow and projects crowd funding
- Top VC/PE investors are invited
- Industrial Standards for VR
- Combination of traditional industry and VR
- Current status and future model of VR films
- Cost control of video production
- The current status of and prospects for mobile VR
- VR+education and publication
- VR+travel
- VR+real-estate, home decoration
- Buy+VR
- VR offline experience
- B2B's industry model and profitability
- B2C market development
Contact Person:
Angela Wang
Email:
angela.wang@borscon.com
Tel:0086 21 3319 4106
Fax:0086 21 5436 3078